TLDR: Dynamic dispatch is a runtime mechanism in object-oriented programming that determines which method implementation to execute based on the actual type of an object, rather than its reference type. This feature supports polymorphism, allowing a single interface or method call to interact with multiple class implementations dynamically. Dynamic dispatch is foundational in languages like Java and CPP for creating extensible and flexible designs.
https://en.wikipedia.org/wiki/Virtual_method_table
In Java, dynamic dispatch occurs when a method is overridden in a subclass, and the method call is resolved at runtime using the actual object type. For instance, a reference of type `Animal` pointing to a `Dog` object will invoke the `bark()` method specific to the `Dog` class. This method resolution process leverages a virtual method table (vtable) or similar data structures to dynamically bind the method call to the correct implementation. Dynamic dispatch is crucial for achieving runtime polymorphism.
https://docs.oracle.com/javase/tutorial/java/IandI/polymorphism.html
The benefits of dynamic dispatch include support for extensibility and adherence to the open-closed principle in software design, allowing new class implementations without modifying existing code. It underpins frameworks and design patterns such as the strategy pattern, enabling context-based behavior selection. While dynamic dispatch introduces a small runtime performance overhead due to method resolution, its role in modular, reusable, and adaptable systems makes it indispensable in modern software development.
https://docs.oracle.com/javase/specs/jls/se20/html/jls-15.html
“dynamic dispatch - invoking the appropriate (virtual member) function based on the dynamic type of the object used to invoke it; see also virtual dispatch. final (1011)” (EMCppSfe 2021)