math_for_programmers_-_3d_graphics_machine_learning_and_simulations_with_python_by_paul_orland

Math for Programmers - 3D graphics, machine learning, and simulations with Python by Paul Orland

Book Summary

Reviews

“A gentle introduction to some of the most useful mathematical concepts that should be in your developer toolbox.” –Christopher Haupt, New Relic

“A rigorous yet approachable overview of the mathematics that underpin a number of modern programming domains.” –Dan Sheikh, BCG Digital Ventures

“Engaging, practical, recommend for all levels.” –Vincent Zhu, rethinkxsocial.com

“It provides a bridge for programmers who need to brush up on their math skills, and does a nice job of making the math less mysterious and more approachable.” –Robert Walsh, Excalibur Solutions

About the Author

Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is the co-founder of Tachyus, a Silicon Valley startup building predictive analytics software to optimize energy production in the oil and gas industry. At Tachyus he led the engineering team to productize hybrid machine learning and physics models, distributed optimization algorithms, and custom web-based data visualizations. He has a B.S. in mathematics from Yale University and a M.S. in physics from the University of Washington.

Product Details

Research It More

Fair Use Sources


Cloud Monk is Retired ( for now). Buddha with you. © 2025 and Beginningless Time - Present Moment - Three Times: The Buddhas or Fair Use. Disclaimers

SYI LU SENG E MU CHYWE YE. NAN. WEI LA YE. WEI LA YE. SA WA HE.


math_for_programmers_-_3d_graphics_machine_learning_and_simulations_with_python_by_paul_orland.txt · Last modified: 2025/02/01 06:42 by 127.0.0.1

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki