cpp_call-by-reference

CPP Call-by-Reference

Declaring a function argument type to be a reference, thus passing a reference rather than a value to the called function. See Also: call-by-value. TC plus plus PL | TC++PL 5.5, D&E 3.7. (BSCppG 2012)

See also: CPP Call-by-Value

CPP call-by-reference is a parameter-passing mechanism where a function receives a reference to the original variable rather than a copy. Introduced in year 1983 with the development of CPP, this method allows direct manipulation of the caller’s data, enabling efficient memory use and supporting complex data management tasks in modern applications.

Using call-by-reference ensures that no copies of large objects like containers or structures are created when passing them to functions. Instead, the function operates directly on the original object, reducing memory overhead and improving performance. This is particularly important when processing large datasets or managing in-memory databases.

The method is defined using the `&` symbol in function parameters. For example, `void updateValue(int& x)` indicates that `x` is passed by reference. Any modification to `x` inside the function affects the original variable, making the function’s behavior explicit and predictable.

Developers must manage references carefully to avoid unintended modifications. When a function parameter is passed by reference, changes persist after the function call. This can cause unexpected side effects if not handled properly, especially in large codebases involving multiple modules.

CPP11 introduced additional features like rvalue references and move semantics, enabling efficient transfer of temporary objects using references. This reduces memory allocations when passing large objects, especially in high-performance applications like Kubernetes operators or cloud-native services.

In Kubernetes-based applications, CPP call-by-reference is frequently used to process Kubernetes objects like Pods, Services, and Deployments. It allows direct updates to API request structures or monitoring event payloads, ensuring efficient Kubernetes resource management without memory duplication.

Kubernetes-Specific Code Example:

```cpp

  1. include <iostream>
  2. include <string>

// Function demonstrating call-by-reference void updatePodStatus(std::string& status) {

   status = "Running";
   std::cout << "Updated Pod status: " << status << "\n";
}

// Function demonstrating call-by-value for comparison void logPodStatus(std::string status) {

   std::cout << "Logging Pod status: " << status << "\n";
}

int main() {

   std::string podStatus = "Pending";
   std::cout << "Initial Pod status: " << podStatus << "\n";
   // Call-by-reference updates the original variable
   updatePodStatus(podStatus);
   // Call-by-value does not affect the original variable
   logPodStatus(podStatus);
   std::cout << "Final Pod status: " << podStatus << "\n";
   return 0;
} ```

This example demonstrates CPP call-by-reference in a Kubernetes context. The function `updatePodStatus` uses call-by-reference to modify the original variable, while `logPodStatus` uses call-by-value to keep the original value unchanged. This design ensures efficient Kubernetes API management by reducing memory duplication during resource state updates.

CPP Call-by-Reference in Wasm

CPP call-by-reference is an essential technique when working with Wasm (WebAssembly), introduced in year 2017. This method allows functions to modify variables directly, reducing memory usage and enhancing performance. In a Wasm environment where memory is linear and constrained, passing variables by reference helps avoid memory duplication, making applications more efficient.

In a typical Wasm project, objects like DOM elements, graphical components, and complex data structures are passed by reference to avoid unnecessary copying. This is particularly useful when rendering visual elements or processing large data streams in real-time applications such as games and 3D simulations.

Emscripten, introduced in year 2013, provides bindings that allow CPP code to interact with JavaScript environments using call-by-reference. This feature simplifies passing and updating values between Wasm modules and JavaScript, supporting high-performance web applications.

Pass-by-reference also enables efficient inter-module communication in Wasm. For example, when updating game state variables or managing large datasets, functions can directly modify shared memory buffers. This reduces execution time, ensuring seamless performance even under heavy workloads.

Developers must handle references carefully in Wasm since the environment lacks automatic garbage collection. Incorrect reference handling can cause memory leaks or application crashes. Manual memory management ensures stability, especially when dealing with dynamically allocated objects.

Error handling is streamlined using CPP's try-catch mechanism, enabling applications to catch memory-related exceptions when passing references. This approach helps recover gracefully from allocation failures or invalid memory access in Wasm-powered applications.

Wasm-Specific Code Example:

```cpp

  1. include <emscripten/bind.h>
  2. include <iostream>
  3. include <string>

// Function demonstrating call-by-reference void updateGameState(std::string& state) {

   state = "Active";
   std::cout << "Updated game state: " << state << "\n";
}

// Function demonstrating call-by-value for comparison void logGameState(std::string state) {

   std::cout << "Logging game state: " << state << "\n";
}

// Wasm bindings EMSCRIPTEN_BINDINGS(game_module) {

   emscripten::function("updateGameState", &updateGameState);
   emscripten::function("logGameState", &logGameState);
}

int main() {

   std::string gameState = "Paused";
   std::cout << "Initial game state: " << gameState << "\n";
   // Call-by-reference updates the original variable
   updateGameState(gameState);
   // Call-by-value does not change the original variable
   logGameState(gameState);
   std::cout << "Final game state: " << gameState << "\n";
   return 0;
} ```

This example demonstrates CPP call-by-reference in a Wasm application using Emscripten. The `updateGameState` function modifies the original game state using call-by-reference, while `logGameState` uses call-by-value to keep the original data unchanged. This approach supports efficient memory management and real-time application updates in web-based environments.

CPP Call-by-Reference in POCO Libraries for a Web Server

CPP call-by-reference is a core technique when building a CPP Web Server using the POCO (Portable Components) libraries, introduced in year 2004. It allows efficient handling of large HTTP requests and responses by avoiding memory duplication. This ensures scalable web server performance even under heavy traffic loads.

In a typical web server implementation, request and response objects such as HTTPServerRequest and HTTPServerResponse are passed by reference to handler functions. This practice reduces copying overhead and allows direct modification of HTTP headers, request payloads, and response bodies.

Pass-by-reference is commonly used when processing incoming HTTP requests in REST APIs. For example, a login endpoint might extract JSON payload data from a request object passed by reference, ensuring minimal memory allocation while securely processing user input.

Move semantics, introduced in CPP11, further enhance argument passing efficiency by enabling transfer of temporary objects. Developers can move file streams, large buffers, or dynamically generated web pages to response objects, reducing memory usage in content delivery workflows.

Proper use of references prevents memory leaks and resource contention in multi-threaded web servers. Since POCO supports concurrent request processing through a built-in thread pool, passing references ensures that each request is isolated and managed efficiently without creating unnecessary object copies.

Error handling in web server applications is supported through exception-safe references. Functions that operate on request and response objects can use try-catch blocks to handle client errors, malformed requests, and server-side failures, ensuring robust web service operations.

POCO Libraries CPP Web Server-Specific Code Example:

```cpp

  1. include “Poco/Net/HTTPServer.h”
  2. include “Poco/Net/HTTPRequestHandler.h”
  3. include “Poco/Net/HTTPRequestHandlerFactory.h”
  4. include “Poco/Net/HTTPServerParams.h”
  5. include “Poco/Net/ServerSocket.h”
  6. include “Poco/Util/ServerApplication.h”
  7. include <iostream>
  8. include <string>

using namespace Poco::Net; using namespace Poco::Util;

// Function demonstrating call-by-reference void processRequest(const HTTPServerRequest& request, HTTPServerResponse& response) {

   response.setContentType("text/plain");
   std::ostream& out = response.send();
   out << "Received request for: " << request.getURI() << "\n";
}

// Custom HTTP Request Handler class CustomRequestHandler : public HTTPRequestHandler { public:

   void handleRequest(HTTPServerRequest& request, HTTPServerResponse& response) override {
       processRequest(request, response);  // Call-by-reference
   }
};

// Custom Request Handler Factory class CustomRequestHandlerFactory : public HTTPRequestHandlerFactory { public:

   HTTPRequestHandler* createRequestHandler(const HTTPServerRequest&) override {
       return new CustomRequestHandler;
   }
};

// Web Server Application class WebServerApp : public ServerApplication { protected:

   int main(const std::vector&) override {
       ServerSocket serverSocket(8080);
       HTTPServer server(new CustomRequestHandlerFactory, serverSocket, new HTTPServerParams);
       server.start();
       std::cout << "Server running on port 8080...\n";
       waitForTerminationRequest();  // Wait for shutdown signal
       server.stop();
       return Application::EXIT_OK;
   }
};

int main(int argc, char** argv) {

   WebServerApp app;
   return app.run(argc, argv);
} ```

This example demonstrates CPP call-by-reference in a POCO-based CPP Web Server. The `processRequest` function processes incoming HTTP requests and generates responses by reference, ensuring efficient memory management. This approach supports scalable web services with minimal resource overhead and robust error handling capabilities.

CPP Call-by-Reference in AWS SDK for CPP

CPP call-by-reference plays a crucial role when working with the AWS SDK for CPP, introduced in year 2015. This SDK provides a robust API for cloud services such as Amazon S3, DynamoDB, and Amazon EC2. Using call-by-reference ensures efficient cloud resource management, reducing memory allocation and enhancing application scalability.

When handling cloud operations, functions like `PutObject`, `GetItem`, or `DescribeInstances` commonly use request and response objects passed by reference. This practice avoids copying large API payloads and configuration settings, enabling fast, memory-efficient cloud requests.

Pass-by-reference is essential when processing file uploads, cloud deployments, or data queries. For example, passing an PutObjectRequest object by reference allows direct manipulation of bucket names, keys, and file streams, reducing memory duplication in file upload tasks.

Move semantics in CPP11 further optimize cloud operations by transferring ownership of large objects such as request builders or API response buffers. Using `std::move()` ensures minimal copying when handling dynamically created request payloads, supporting resource-intensive cloud operations.

Error handling is tightly integrated into the SDK. Developers can wrap service calls using try-catch blocks to handle network failures, authentication errors, and permission issues. This structure ensures that failed requests are retried or logged safely.

Memory management is simplified using shared_ptr and unique_ptr. These constructs manage dynamically created service clients and cloud resource handlers, ensuring resource cleanup and preventing memory leaks in long-running cloud-native applications.

AWS SDK for CPP Specific Code Example:

```cpp

  1. include <aws/core/Aws.h>
  2. include <aws/s3/S3Client.h>
  3. include <aws/s3/model/PutObjectRequest.h>
  4. include <iostream>
  5. include <fstream>
  6. include <memory>

// Function demonstrating call-by-reference void uploadFile(const Aws::S3::S3Client& client, Aws::S3::Model::PutObjectRequest& request) {

   auto outcome = client.PutObject(request);
   if (outcome.IsSuccess()) {
       std::cout << "File uploaded successfully to: " 
                 << request.GetBucket() << "/" << request.GetKey() << "\n";
   } else {
       std::cerr << "Upload failed: " << outcome.GetError().GetMessage() << "\n";
   }
}

int main() {

   Aws::SDKOptions options;
   Aws::InitAPI(options);
   try {
       Aws::S3::S3Client client;
       Aws::S3::Model::PutObjectRequest request;
       request.SetBucket("my-test-bucket");
       request.SetKey("uploaded-file.txt");
       request.SetBody(std::make_shared(
           "uploadFile", "example.txt", std::ios_base::in | std::ios_base::binary));
       // Call-by-reference file upload
       uploadFile(client, request);
   } catch (const std::exception& ex) {
       std::cerr << "Error: " << ex.what() << "\n";
   }
   Aws::ShutdownAPI(options);
   return 0;
} ```

This example demonstrates CPP call-by-reference using the AWS SDK for CPP. The `uploadFile` function passes both the AWS client and the file upload request by reference, ensuring efficient file uploads to Amazon S3. This approach supports scalable cloud-based operations while minimizing memory usage and providing robust error management.

CPP Call-by-Reference in Azure SDK for CPP

CPP call-by-reference is essential when developing cloud-based applications using the Azure SDK for CPP, introduced in year 2020. This SDK provides APIs for managing services like Azure Blob Storage, Azure Key Vault, and Azure Service Bus. Using call-by-reference helps reduce memory duplication, improve application performance, and ensure efficient cloud service operations.

When processing cloud requests such as file uploads, secret retrievals, or message delivery, request objects like `UploadBlockBlobOptions` or `BlobClient` are commonly passed by reference. This approach allows direct updates without creating redundant copies, making API calls faster and more memory-efficient.

Pass-by-reference is particularly useful when uploading large files, processing streaming data, or managing cloud events. For example, passing a BlobClient by reference allows file uploads without memory duplication, ensuring scalable cloud storage management in high-throughput environments.

Move semantics, introduced in CPP11, further improve resource efficiency by enabling the transfer of ownership for temporary objects. Using `std::move()` reduces memory usage when handling large response payloads or uploading files, ensuring efficient cloud task execution.

Error handling is supported through the SDK's built-in mechanisms. Developers can wrap API calls using try-catch blocks, allowing graceful recovery from network failures, API quota issues, and authentication errors, ensuring fault-tolerant cloud-native applications.

Memory management is streamlined using modern CPP constructs like shared_ptr and unique_ptr. These tools manage dynamically allocated service clients and cloud resources, ensuring efficient memory usage and preventing memory leaks in long-running cloud applications.

Azure SDK for CPP Specific Code Example:

```cpp

  1. include <azure/storage/blobs.hpp>
  2. include <iostream>
  3. include <fstream>
  4. include <memory>

using namespace Azure::Storage::Blobs;

// Function demonstrating call-by-reference void uploadFile(const BlobClient& client, const std::string& filePath, const std::string& blobName) {

   try {
       auto fileStream = std::make_shared(filePath, std::ios::binary);
       if (!fileStream->is_open()) {
           throw std::runtime_error("Failed to open file: " + filePath);
       }
       UploadBlockBlobOptions options;
       client.Upload(*fileStream, options);
       std::cout << "File uploaded successfully to: " << blobName << "\n";
   } catch (const std::exception& ex) {
       std::cerr << "Upload failed: " << ex.what() << "\n";
   }
}

int main() {

   auto client = BlobClient::CreateFromConnectionString(
       "DefaultEndpointsProtocol=https;AccountName=your_account_name;AccountKey=your_account_key",
       "your-container-name",
       "your-blob-name");
   // Call-by-reference file upload
   uploadFile(client, "example.txt", "your-blob-name");
   return 0;
} ```

This example demonstrates CPP call-by-reference using the Azure SDK for CPP. The `uploadFile` function passes both the `BlobClient` and file path by reference, ensuring efficient file uploads to Azure Blob Storage. This approach supports scalable cloud applications with minimal memory overhead and strong error management capabilities.

CPP Call-by-Reference in Google Cloud CPP Client Libraries

CPP call-by-reference is critical when using the Google Cloud CPP Client Libraries, introduced in year 2019. These libraries provide APIs for cloud services such as Google Cloud Storage, Google Pub/Sub, and Google Compute Engine. By passing objects by reference, developers avoid memory duplication and ensure efficient cloud API interactions.

When uploading files, publishing messages, or managing cloud resources, request objects like `google::cloud::storage::ObjectMetadata` or `google::cloud::pubsub::Publisher` are typically passed by reference. This minimizes memory usage and allows cloud clients to handle large-scale data transactions seamlessly.

Pass-by-reference is particularly useful when configuring complex requests, such as setting access policies, uploading large files, or managing API requests with multiple headers. This practice prevents unnecessary data copying, improving application throughput.

Move semantics, introduced in CPP11, enhance cloud service performance by transferring ownership of large request payloads using `std::move()`. This supports efficient cloud operations like bulk file uploads and data processing.

Error handling is tightly integrated into the client libraries. Developers can wrap API calls in try-catch blocks to manage network failures, quota issues, or invalid requests. This ensures robust cloud-native applications that can handle cloud service interruptions.

Memory management is simplified using shared_ptr and unique_ptr, ensuring efficient memory allocation and preventing memory leaks when managing service clients and cloud API objects in long-running applications.

Google Cloud CPP Client Libraries Specific Code Example:

```cpp

  1. include <google/cloud/storage/client.h>
  2. include <iostream>
  3. include <fstream>
  4. include <memory>

using ::google::cloud::StatusOr; using ::google::cloud::storage::Client; using ::google::cloud::storage::ObjectMetadata;

// Function demonstrating call-by-reference void uploadFile(const Client& client, const std::string& bucketName, const std::string& objectName, const std::string& filePath) {

   try {
       auto metadata = client.UploadFile(filePath, bucketName, objectName, google::cloud::storage::IfGenerationMatch(0));
       if (!metadata) {
           throw std::runtime_error("Upload failed: " + metadata.status().message());
       }
       std::cout << "File uploaded successfully to: " << metadata->bucket() << "/" << metadata->name() << "\n";
   } catch (const std::exception& ex) {
       std::cerr << "Error: " << ex.what() << "\n";
   }
}

int main() {

   auto client = Client::CreateDefaultClient().value();
   // Call-by-reference file upload
   uploadFile(client, "my-test-bucket", "uploaded-file.txt", "example.txt");
   return 0;
} ```

This example demonstrates CPP call-by-reference using the Google Cloud CPP Client Libraries. The `uploadFile` function passes both the Client and file path by reference, ensuring efficient file uploads to Google Cloud Storage. This approach supports scalable, type-safe cloud API interactions with strong memory management and error handling capabilities.

CPP Call-by-Reference in Kubernetes Engine API CPP Client Library

CPP call-by-reference is essential when managing Kubernetes resources using the Kubernetes Engine API CPP Client Library, hosted at https://googleapis.dev/cpp/google-cloud-container/latest. This client library provides APIs for managing Kubernetes clusters, node pools, and workloads on Google Kubernetes Engine (GKE). Passing objects by reference optimizes resource usage, reduces memory duplication, and enhances application performance when performing Kubernetes operations.

Pass-by-reference is commonly used when creating Kubernetes clusters, scaling workloads, and managing container configurations. For example, passing request objects such as `google::cloud::container::v1::CreateClusterRequest` by reference ensures efficient memory use, enabling large-scale deployments without significant memory overhead.

Move semantics, introduced in CPP11, further optimize Kubernetes API requests by transferring ownership of large request objects using `std::move()`. This supports creating or updating Kubernetes clusters efficiently by minimizing data copying during API requests.

Error handling is built into the Kubernetes API library. Developers can wrap API requests in try-catch blocks to log and recover from cluster creation failures, network outages, or insufficient permissions, ensuring robust Kubernetes management applications.

Memory management is simplified using shared_ptr and unique_ptr, enabling efficient client creation and Kubernetes resource management. This design prevents memory leaks while managing API request and response objects in long-running Kubernetes operators.

By using call-by-reference, Kubernetes administrators can deploy, scale, and manage Kubernetes clusters with minimal memory usage and enhanced application reliability. This approach supports cloud-native Kubernetes applications, ensuring scalability and efficient use of computing resources.

Kubernetes Engine API CPP Client Library Specific Code Example:

```cpp

  1. include <google/cloud/container/cluster_manager_client.h>
  2. include <iostream>
  3. include <memory>

using ::google::cloud::StatusOr; using ::google::cloud::container::ClusterManagerClient; using ::google::cloud::container::v1::Cluster;

// Function demonstrating call-by-reference void createCluster(const ClusterManagerClient& client, const std::string& project, const std::string& location, const std::string& clusterName) {

   google::cloud::container::v1::CreateClusterRequest request;
   request.set_parent("projects/" + project + "/locations/" + location);
   auto* cluster = request.mutable_cluster();
   cluster->set_name(clusterName);
   cluster->set_initial_node_count(3);
   try {
       StatusOr response = client.CreateCluster(request);
       if (!response) {
           throw std::runtime_error("Cluster creation failed: " + response.status().message());
       }
       std::cout << "Cluster " << response->name() << " created successfully.\n";
   } catch (const std::exception& ex) {
       std::cerr << "Error: " << ex.what() << "\n";
   }
}

int main() {

   auto client = ClusterManagerClient::CreateDefaultClient().value();
   // Call-by-reference Kubernetes cluster creation
   createCluster(client, "my-kubernetes-project", "us-central1", "my-gke-cluster");
   return 0;
} ```

This example demonstrates CPP call-by-reference using the Kubernetes Engine API CPP Client Library, hosted at https://googleapis.dev/cpp/google-cloud-container/latest. The `createCluster` function passes both the client and Kubernetes cluster request data by reference, ensuring efficient Kubernetes cluster management and minimizing memory usage in cloud-native applications.

CPP Call-by-Reference in HashiCorp Vault

CPP call-by-reference is essential when working with HashiCorp Vault using the CPP library for Hashicorp Vault libvault, hosted at https://github.com/abedra/libvault. This method supports secure secrets management by reducing memory overhead while enabling efficient API calls and secrets retrieval.

Pass-by-reference is commonly used when passing API clients, request configurations, and secrets storage objects. This prevents copying sensitive data such as tokens, secret paths, and Vault configurations, ensuring efficient and safe operations while interacting with Vault's APIs.

When secrets are retrieved, passing the client and API request objects by reference ensures that no additional memory is allocated for temporary copies. This minimizes latency during critical operations such as key rotation, credential retrieval, and access policy updates.

Move semantics, introduced in CPP11, allow transferring ownership of large request payloads using `std::move()`. This helps when processing extensive data such as encrypted payloads or multi-secret requests, ensuring minimal memory allocations.

Error handling is built into the library. Developers can wrap API requests in try-catch blocks, enabling robust applications capable of handling API failures, network disruptions, or insufficient permissions. This approach ensures that sensitive operations remain secure and traceable.

Memory management is simplified using shared_ptr and unique_ptr, enabling scalable Vault integrations without memory leaks. This supports long-running services that need continuous access to sensitive configurations and credentials.

HashiCorp Vault Specific Code Example:

```cpp

  1. include <iostream>
  2. include <memory>
  3. include <vault/client.h>
  4. include <vault/config.h>

using namespace Vault;

// Function demonstrating call-by-reference void retrieveSecret(const Client& client, const std::string& path, const std::string& key) {

   try {
       auto response = client.read(path);
       if (response.data.find(key) != response.data.end()) {
           std::cout << "Retrieved secret: " << response.data.at(key) << "\n";
       } else {
           throw std::runtime_error("Secret key not found.");
       }
   } catch (const std::exception& ex) {
       std::cerr << "Error: " << ex.what() << "\n";
   }
}

int main() {

   Config config;
   config.address = "http://127.0.0.1:8200";  // Vault server address
   config.token = "my-root-token";            // Root token for simplicity
   // Initialize Vault client
   Client client(config);
   // Call-by-reference secret retrieval
   retrieveSecret(client, "secret/data/myapp/config", "database_password");
   return 0;
} ```

This example demonstrates CPP call-by-reference using the CPP library for Hashicorp Vault libvault, hosted at https://github.com/abedra/libvault. The `retrieveSecret` function passes both the Vault client and secret path by reference, ensuring secure, memory-efficient secrets management with strong error handling and scalable cloud-native integration.

CPP Call-by-Reference in CPP DevOps CLI Automation Using CLIUtils CLI11

CPP call-by-reference is crucial when building DevOps automation tools using CLIUtils CLI11, hosted at https://github.com/CLIUtils/CLI11. It enables passing large CLI argument containers, task configurations, and job executors efficiently, reducing memory duplication while supporting scalable CLI-based DevOps workflows.

Pass-by-reference is commonly used for argument parsing, ensuring that options like service names, file paths, and task configurations are processed efficiently without copying. CLIUtils CLI11 supports this by allowing developers to pass references to variables that hold parsed CLI arguments.

When handling task definitions or job runners, passing arguments by reference ensures minimal memory usage and avoids redundant copies. For example, passing complex configurations like cloud deployment scripts or Kubernetes manifests by reference helps reduce processing delays in DevOps pipelines.

Move semantics, introduced in CPP11, further optimize CLI tool execution by transferring ownership of large argument containers or task configurations using `std::move()`. This reduces memory overhead, making it suitable for long-running CI/CD tools that handle dynamic workloads.

Error handling is built into the CLI parser. Developers can wrap parsing functions and task execution logic in try-catch blocks, ensuring that invalid arguments, configuration errors, and task failures are logged and safely managed.

Memory management is streamlined using modern CPP constructs like shared_ptr and unique_ptr. These tools help manage dynamically created task managers, cloud clients, and configuration files, ensuring safe memory handling and preventing memory leaks.

CPP DevOps CLI automation CLIUtils CLI11 Specific Code Example:

```cpp

  1. include <CLI/CLI.hpp>
  2. include <iostream>
  3. include <string>

// Function demonstrating call-by-reference void executeDeploy(const std::string& serviceName, int retryCount) {

   std::cout << "Deploying service: " << serviceName << "\n";
   for (int i = 0; i < retryCount; ++i) {
       std::cout << "Retry attempt " << i + 1 << "...\n";
   }
   std::cout << "Deployment completed.\n";
}

int main(int argc, char** argv) {

   CLI::App app{"DevOps CLI Automation Tool"};
   std::string serviceName;
   int retryCount = 3;
   // Define CLI options with pass-by-reference
   app.add_option("-s,--service", serviceName, "Name of the service to deploy")->required();
   app.add_option("-r,--retry", retryCount, "Number of retry attempts")->default_val("3");
   try {
       CLI11_PARSE(app, argc, argv);
       // Call-by-reference deployment execution
       executeDeploy(serviceName, retryCount);
   } catch (const std::exception& ex) {
       std::cerr << "Error: " << ex.what() << "\n";
   }
   return 0;
} ```

This example demonstrates CPP call-by-reference in CPP DevOps CLI automation using CLIUtils CLI11, hosted at https://github.com/CLIUtils/CLI11. The `executeDeploy` function passes both the service name and retry count by reference, ensuring memory-efficient CLI argument parsing and task execution. This design supports scalable DevOps automation with error handling and optimal memory management.

cpp_call-by-reference.txt · Last modified: 2025/02/01 07:06 by 127.0.0.1

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