Creational Patterns
Creational patterns are a category within software design patterns that deal with object creation mechanisms, aiming to create objects in a manner suitable to the situation. The primary goal of these patterns is to abstract the instantiation process, making a system independent of how its objects are created, composed, and represented. Creational patterns include several well-known patterns such as the Singleton, which ensures a class has only one instance and provides a global point of access to it; the Factory Method, which allows a class to defer instantiation to subclasses; the Abstract Factory, which provides an interface for creating families of related or dependent objects without specifying their concrete classes; the Builder, which separates the construction of a complex object from its representation, allowing the same construction process to create various representations; and the Prototype, which specifies the kinds of objects to create using a prototypical instance and creates new objects by copying this prototype. Employing creational patterns can help in reducing the complexity of code, increase system flexibility, and enhance the manageability of object creation processes in software development.