Software Patterns
Software patterns refer to general, reusable solutions to common problems encountered in software design and development. They serve as templates or guidelines rather than complete, finished designs that can be transformed directly into code. Software patterns are categorized into several types, including creational patterns, structural patterns, behavioral patterns, and more, each addressing specific aspects of software architecture and design challenges. For example, creational patterns (like Singleton and Factory Method) deal with object creation mechanisms, structural patterns (like Adapter and Composite) focus on how classes and objects are composed to form larger structures, and behavioral patterns (like Observer and Strategy) concern themselves with effective communication and the assignment of responsibilities between objects. Employing these patterns can significantly enhance code reusability, readability, and maintainability, facilitating the development of flexible and scalable software systems.