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Usability

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Snippet from Wikipedia: Usability

Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness, efficiency, and satisfaction in a quantified context of use.

The object of use can be a software application, website, book, tool, machine, process, vehicle, or anything a human interacts with. A usability study may be conducted as a primary job function by a usability analyst or as a secondary job function by designers, technical writers, marketing personnel, and others. It is widely used in consumer electronics, communication, and knowledge transfer objects (such as a cookbook, a document or online help) and mechanical objects such as a door handle or a hammer.

Usability includes methods of measuring usability, such as needs analysis and the study of the principles behind an object's perceived efficiency or elegance. In human-computer interaction and computer science, usability studies the elegance and clarity with which the interaction with a computer program or a web site (web usability) is designed. Usability considers user satisfaction and utility as quality components, and aims to improve user experience through iterative design.

Software Architecture: Software Architects, Architectural Characteristics - The "-ilities" (Availability (Confidentiality, Integrity - CIA Triad), Reliability, Testability, Scalability, Security, Agility, Fault Tolerance, Elasticity, Recoverability, Performance, Deployability, Learnability, Usability), Monolithic Architecture, Microservices Architecture, Service-Oriented Architecture (SOA), Event-Driven Architecture, Layered Architecture, Client-Server Architecture, Peer-to-Peer Architecture, Serverless Architecture, Cloud-Native Architecture, Domain-Driven Design (DDD), Hexagonal Architecture, Clean Architecture, Onion Architecture, CQRS (Command Query Responsibility Segregation), Event Sourcing, API Gateway Pattern, Backend for Frontend (BFF) Pattern, Database Sharding, Data Lake Architecture, Big Data Architecture, IoT Architecture, Blockchain Architecture, Artificial Intelligence and Machine Learning Architecture, High Availability Systems, Scalable Web Architecture, Security Architecture, Network Architecture, Infrastructure as Code (IaC), Continuous Integration/Continuous Deployment (CI/CD), DevOps Practices, Test-Driven Development (TDD), Behavior-Driven Development (BDD), System Design Principles, Design Patterns, Architectural Patterns, Performance Optimization, Load Balancing, Caching Strategies, Data Partitioning, Rate Limiting, API Design, Micro Frontends, Cross-Cutting Concerns, Versioning Strategies, Dependency Injection, Modular Design, Software Design Principles (SOLID), Reactive Systems, Distributed Systems Design, Failover Strategies, Disaster Recovery Planning, Data Consistency Models, Concurrency Models, Message Queuing, Stream Processing, Workflow Engines, Business Process Management (BPM), Enterprise Integration Patterns, Data Integration Patterns, Mobile App Architecture, Game Architecture, Virtual Reality (VR) Architecture, Augmented Reality (AR) Architecture, Content Delivery Networks (CDN), Edge Computing, Fog Computing, Hybrid Cloud Architecture, Multi-Tenant Architecture, OAuth and OpenID Connect, Web Security Architecture, Cryptographic Architecture, Compliance and Regulatory Frameworks, Architecture Review Processes, Technical Debt Management, Architectural Refactoring, Monitoring and Observability, Logging Strategies, Feature Toggling, A/B Testing, Blue-Green Deployments, Canary Releases, Service Mesh, Containerization and Orchestration, Kubernetes Architecture, Docker Architecture, Function as a Service (FaaS), Platform as a Service (PaaS), Infrastructure as a Service (IaaS), Software as a Service (SaaS), Blockchain as a Service (BaaS), Artificial Intelligence as a Service (AIaaS), Machine Learning Operations (MLOps), DataOps, Architecture Decision Records (ADR), Technical Writing for Architects, Stakeholder Management, Architecture Governance, Cost Optimization in Architecture, Sustainability in Software Architecture, Ethics in Software Architecture, Future Trends in Software Architecture

Software Architecture and DevOps - Software Architecture and SRE - Software Architecture of CI/CD, Cloud Native Software Architecture - Microservices Software Architecture - Serverless Software Architecture, Software Architecture and Security - Software Architecture and DevSecOps, Software Architecture and Functional Programming, Software Architecture of Concurrency, Software Architecture and Data Science - Software Architecture of Databases, Software Architecture of Machine Learning, Software Architecture Bibliography (Fundamentals of Software Architecture by Mark Richards and Neal Ford, Software Architecture - The Hard Parts), Software Architecture Courses, Software Architecture Glossary, Awesome Software Architecture, Software Architecture GitHub, Software Architecture Topics

SHORTEN THIS fork from navbar_golang_detailed:

Programming languages, abstraction, agile, ahead-of-time (AOT), AI, algebraic data types, algorithms, Android, anonymous functions, anonymous methods, AOP, AOT, APIs, arguments, ARM, arithmetic, arrays, aspect-oriented, assignment, associative arrays, async, asynchronous callbacks, asynchronous programming, automatic variables, automation, Avro, backend, backwards compatibility, block scoped, Booleans, Boolean expressions, buffer overflow, builds, built-in types, bytecode, cache, caching, call by reference, call by value, callbacks, call stack, casting, characters, Chocolatey, CI/CD, classes, CLI, client-side, closures, cloud (Cloud Native-AWS-Azure-GCP-IBM Cloud-IBM Mainframe-OCI), code smells, coercion, collections, command-line interface, commands, comments, compilers, complex numbers, composition, concurrency, concurrent programming, conditional expressions, conferences, constants, constructors, containers, control flow, control structures, coroutines, crashes, creators, currying, databases, data manipulation, data persistence, data science, data serialization, data structures, data synchronization, dates, dates and times, deadlocks, debugging, declarative, deferred callbacks, delegates, delegation, dependency injection, design patterns, designers, destructors, DevOps, dictionaries, dictionary comprehensions, DI, distributed software, distributions, distros, DL, Docker, do-while, DSL, duck typing, dynamic binding, dynamic scope, dynamically scoped, dynamically typed, dynamic variables, eager evaluation, embedded, encapsulation, encryption, enumerated types, enumeration, enums, environment variables, errors, error handling, evaluation strategy, event-driven, event handlers, event loops, exception handling, executables, execution, expressions, FaaS, Facebook, fibers, fields, file input/output, file synchronization, file I/O, filter, first-class functions, fold, foreach loops, fork-join, floating-point, FP, frameworks, FreeBSD, frontend, functions, functional, functional programming, function overloading, garbage collection, generators, generator expressions, generics, generic programming, GitHub, global variables, GraphQL, gRPC, GUI, hashing, heap, heap allocation, hello world, higher-order functions, history, Homebrew, HTTP, idempotence, IDEs, import, imperative, immutable values, immutability, inheritance, influenced, influenced by, installation, integers, integration testing, interfaces, internationalization, interpreters, interprocess communication (IPC), iOS, IoT, IPCs, ISO Standard, iteration, JetBrains, JIT, JSON, JSON-RPC, JSON Web Tokens, JSON Web Token (JWT), Just-in-time (JIT), JWT, K8S, keywords, lambdas, lambda expressions, lambda functions, language spec, lazy evaluation, lexically scoped, lexical scoping, libraries, linters, Linux, lists, list comprehensions, literals, localization, local variables, locks, logging, logo, looping, loosely typed, loose typing, macOS, map, mascot, math, member variables, memoization, memory addressing, memory allocation, malloc, memory management, memory safety, message queues, metaclasses, meta-programming, methods, method overloading, MFA, ML, microservices, Microsoft, mobile dev, modules, modulo operators, monitoring, multiprocessing, multi-threaded, mutable values, mutability, mutex (mutual exclusion), namespaces, natural language processing (NLP), networking, network programming, NLP, non-blocking, non-blocking I/O, null, null reference, null coalescing operators, numbers, number precision, OAuth, objects, object code, object comparisons, object creation, object creators, object destruction, object destructors, object lifetime, object-oriented constructors, object-oriented programming, object serialization, observability, OOP, operators, operator overloading, optimizations, organizations, ORMs, packages, package managers, pass by reference, pass by value, parallel computing, parallel programming, parallelism, parameters, people, performance, persistence, pipelines, pointers, polymorphism, primitives, primitive data types, probability, procedural, processes, producer-consumer, programmers, programming, programming paradigm, program structure, program termination, Protocol Buffers (Protobuf), Protocol Buffers, Protobuf, proxies, public-key encryption, PKI, pure functions, race conditions, random, reactive, readability, records, recursion, reentrancy, refactoring, reference counting, reference types, referential transparency, reflection, regex, remote procedure calls (RPC), REPL, reserved words, REST, REST APIs, RHEL, RPCs, runtimes, safe navigation operators, SDK, secrets, security, serialization, serverless, server-side, sets, set comprehensions, side effects, signed integers, SMTP, Snapcraft, social media, sockets, source code, source-to-source compiler, SQL, SSL - SSL-TLS, Single sign-on (SSO), SSO, StackOverflow, stack, stack allocation, Stack overflow, standards, standard errors, standard input, standard library, standard operators, standard output, state, statements, strings, string concatenation, string functions, string operations, scheduling, scientific notation, scope, scope rules, scoping, scripting, static analyzers, statically scoped, static scoping, statically typed, static variables, statistics, strongly typed, structural typing, synchronization, syntax, systems programming, TCP/IP, TDD, testing, test frameworks, threads, thread-local storage (TLS), TLS, thread locking, thread locks, thread safety, thread scheduling, thread synchronization, times, timers, to JavaScript, tools, toolchain, transpiler, transpiling to JavaScript, truth values, tuples, type checking, type conversion, type inference, type safety, type system, web dev, while loops, work stealing, values, value types, variables, variable lifetime, variable scope, versions, virtual environments, virtual machine, Ubuntu, Unicode, unit testing, unsigned integers, usability, weak typing, weakly typed, Windows, wrappers, written using, x86-64-AMD64, XML, YAML;

topics-courses-books-docs.

. (navbar_software_architecture - see also navbar_microservices, navbar_design_patterns, navbar_programming_detailed - Based on MASTER navbar_golang_detailed. navbar_programming is the shorter one.


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Usability in computing refers to the ease of use, efficiency, and effectiveness of a system, software application, or device in accomplishing specific tasks or goals for users. It encompasses various aspects, including learnability, efficiency, memorability, error prevention, and user satisfaction. A system or product is considered to have high usability if it can be easily learned and understood by users, allows them to accomplish tasks quickly and efficiently, minimizes the occurrence of errors, and provides a satisfying user experience. Usability testing and evaluation methods, such as user testing, heuristic evaluation, and user feedback, are used to assess and improve the usability of products throughout the design and development process. Usability is a critical factor in determining user adoption, satisfaction, and productivity, as well as in driving business success and competitiveness. By prioritizing usability, organizations can enhance user experience, increase user satisfaction and loyalty, and differentiate their products in the market.

Snippet from Wikipedia: Usability

Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness, efficiency, and satisfaction in a quantified context of use.

The object of use can be a software application, website, book, tool, machine, process, vehicle, or anything a human interacts with. A usability study may be conducted as a primary job function by a usability analyst or as a secondary job function by designers, technical writers, marketing personnel, and others. It is widely used in consumer electronics, communication, and knowledge transfer objects (such as a cookbook, a document or online help) and mechanical objects such as a door handle or a hammer.

Usability includes methods of measuring usability, such as needs analysis and the study of the principles behind an object's perceived efficiency or elegance. In human-computer interaction and computer science, usability studies the elegance and clarity with which the interaction with a computer program or a web site (web usability) is designed. Usability considers user satisfaction and utility as quality components, and aims to improve user experience through iterative design.

usability.txt · Last modified: 2024/08/28 15:46 by 127.0.0.1

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